StageFile.xml

Stage main attributes.

Image description

 * The tags are colored in emerald.
 * The attributes are colored in violet.
 * The tag texts (not the attributes) are colored in orange.
 * [allows multiple] : The engine recognizes multiple tags declaration.
 * [integer] : The attribute is a numeric integer value. (examples: "128", "24", "53")
 * [string] : The attribute is a text string value. (example: "Basic bullet", "misc/winner/1.png", "Chuy")
 * [yes/no] : The attribute is a boolean "yes" or "no" vaule. (example: "yes", "no").
 * [mandatory] : The attribute is mandatory and has to be defined.
 * [default=X] : If the attribute is not defined, it will take the X value as default.

Tags description
Bold represents the Tags.

Italic represents the attributes.
 *  - The player won't be able to go outside the bounds and when the bullets reach them they will disapear inmediatley.
 * x1 - X value of the top left point of the bound.
 * y1 - Y value of the top left point of the bound.
 * x2 - X value of the bottom right point of the bound.
 * y2 - Y value of the bottom right point of the bound.
 * 
 * velocity - Stage background velocity. This only affects the animation displacement.
 * 
 * frame_duration - How many iterations each frame will last.
 * depth_effect_x - The lesser this number is, the nearer it will apear to be. This affects the x axis only.
 * depth_effect_y - The lesser this number is, the nearer it will apear to be. This affects the y axis only.
 * align_x - Layer images x alignment relative to the center botom of the screen.
 * align_y - Layer images y alignment relative to the center botom of the screen.
 * separation - Amount of pixels of separation beetween each layer redraw.
 *   - Single animation frame.
 * image_path - Image file path.
 * size_x - Image width.
 * size_y - Image height.

Cookbook
You can find quick XML recipes examples in the Cookbook.