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This is a guide to create your own STG game using the Rosalila STG engine. You will find all the tools you need here but later it will depend on your imagination and creativity. Good luck!

Engine websiteEdit

This wiki is a guide only. If you want more information go to the engine web site .

Customizing an exisiting gameEdit

There are a lot of things you can customize! As a first step I would recommend you to download the demo from the engine web site, and look for the .png and .xml files. Remplace the PNGs with others images (I'll recommend using PNG only) and take a look at the XMLs and change the values.

Examples:Edit

Changing the start screen

Remplace this image:
menu/startscreen.png

Changing the player velocity

Edit the "velocity" attribute in
chars/Iguro/main.xml

Creating a new characterEdit

  1. Create a new folder in chars/ with the name of the character
  2. Use the Rectangle, Diamond or Triangle chars as a template copying all the files inside into your newly created folder.
  3. Go to config.xml on the game root directory, add <char name="folder name here"/> under the <Char> tag.

Example adding the character "Foo" (must have the same name of the folder created):

Config.xml

<Chars>
  <char nombre="Foo"/>
  <char nombre="Rectangle"/>
  <char nombre="Diamond"/>
  <char nombre="Triangle"/>
</Chars>

Creating a new stageEdit

  1. Create a new folder in stages/ with the name of the stage
  2. Use the City or StarField stages as a template copying all the files inside into your newly created folder.
  3. Go to config.xml on the game root directory, add <stage name="folder name here"/> under the <Stage> tag.

Example adding the stage "Foo" (must have the same name of the folder created):

Config.xml

<Stages>
  <stage name="Foo"/>
  <stage name="City"/>
  <stage name="Starfield"/>
</Stages>

Create your own custom gameEdit

Now that you know how to create new characters and stages you can take a look at the Directory structure to create your own games with custom gameplay. Alternatively, you can take a look at the Cookbook for quick XML recipes.

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